![]() |
||||||||
|
|
Burnell Laboratory SchoolBridgewater, MA
Design and Implementation1. Define the mission of your art education program. Art educator John Crowe states, "My mission was to make a dramatic point about artistic behavior. It was my opinion that my students needed to really play and truly care." 2. Figure out a year's schedule. Crowe used his school's four-quarter system to schedule the PLAY & CARE curriculum framework. 3. Determine topics/themes for the schedule. Crowe chose one for each of the four terms: drawing, painting, 3-D, and 'the best of' -- full student choice from the previous three terms. 4. Select the content of the centers themselves. Crowe established some media-based centers and some concept-based centers. All centers included appropriate tools, some handouts, and instructions for use and care. In addition, he established a resource center with books, prints, handouts, and a reading area rug. 5. Introduce centers through direct teaching. On the first day, Crowe introduced the essentials of all centers within one 45-minute period. The students even had time to try something the first day. By the second session of each term, all the centers were active. 6. Introduce the curricular themes in a repeated cycle.
[Previous]   [Top]   [Next] |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||